

* Ranged attacks work with Guardian, Sentinel,

Plus, some abilities have new sound effects for some extra punch!ġ.9+438 Eve VallenlongTheme attacks now work with more abilities:

Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.įor you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens you can check out the details in the patch notes below. We're hoping this allows for some more interesting build variety. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. Previously, arm transformations would make certain abilities useless, which always felt a little bad.
#Wildermyth updates update
Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.
